Many of the most popular one-player games, such as Magic Door, Yes Sire, and Escape the Room take the user on a Choose-Your-Own-Adventure quests where players meander their way through long decision trees of options until they reach their goal. Skyrim Very Special Edition isn't alone in its format. My sword conveyed a real sense of force, and I felt the heat of the firebolts I threw. I played it because I felt like I was in my character's fights, because I had to strategically interact with characters, duck and dodge my enemies' attacks, and avoid what felt like real danger. But that process isn't what kept me playing the original Skyrim.